interface Match {
    AllMUCName: string;
    ConnectionDetails: {
        GameClientHash: number;
        GameServerHost: string;
        GameServerHosts: string[];
        GameServerObfuscatedIP: number;
        GameServerPort: number;
        PlayerKey: string;
    };
    GamePodID: string;
    IsReconnectable: boolean;
    MapID: string;
    MatchID: string;
    MatchmakingData: {
        IsRanked: boolean;
        QueueID: string;
    };
    ModeID: string;
    Players: {
        CharacterID: string;
        IsAssociated: boolean;
        IsCoach: boolean;
        PlayerIdentity: {
            AccountLevel: number;
            HideAccountLevel: boolean;
            Incognito: boolean;
            PlayerCardID: string;
            PlayerTitleID: string;
            PreferredLevelBorderID: string;
            Subject: string;
        };
        SeasonalBadgeInfo: {
            LeaderboardRank: number;
            NumberOfWins: number;
            Rank: number;
            SeasonID: string;
            WinsByTier: any;
        };
        Subject: string;
        TeamID: string;
    }[];
    PostGameDetails: {
        Players: {
            Subject: string;
        }[];
        Start: Date;
    };
    ProvisioningFlow: string;
    State: string;
    TeamMatchToken: string;
    TeamMUCName: string;
    TeamVoiceID: string;
    Version: number;
}

Properties

AllMUCName: string
ConnectionDetails: {
    GameClientHash: number;
    GameServerHost: string;
    GameServerHosts: string[];
    GameServerObfuscatedIP: number;
    GameServerPort: number;
    PlayerKey: string;
}
GamePodID: string
IsReconnectable: boolean
MapID: string
MatchID: string
MatchmakingData: {
    IsRanked: boolean;
    QueueID: string;
}
ModeID: string
Players: {
    CharacterID: string;
    IsAssociated: boolean;
    IsCoach: boolean;
    PlayerIdentity: {
        AccountLevel: number;
        HideAccountLevel: boolean;
        Incognito: boolean;
        PlayerCardID: string;
        PlayerTitleID: string;
        PreferredLevelBorderID: string;
        Subject: string;
    };
    SeasonalBadgeInfo: {
        LeaderboardRank: number;
        NumberOfWins: number;
        Rank: number;
        SeasonID: string;
        WinsByTier: any;
    };
    Subject: string;
    TeamID: string;
}[]
PostGameDetails: {
    Players: {
        Subject: string;
    }[];
    Start: Date;
}
ProvisioningFlow: string
State: string
TeamMatchToken: string
TeamMUCName: string
TeamVoiceID: string
Version: number