interface Kill {
    assistants: string[];
    finishingDamage: {
        damageItem: string;
        damageType: string;
        isSecondaryFireMode: boolean;
    };
    gameTime: number;
    killer: string;
    playerLocations: PlayerLocation[];
    roundTime: number;
    victim: string;
    victimLocation: Location;
}

Properties

assistants: string[]
finishingDamage: {
    damageItem: string;
    damageType: string;
    isSecondaryFireMode: boolean;
}
gameTime: number
killer: string
playerLocations: PlayerLocation[]
roundTime: number
victim: string
victimLocation: Location